Why is that? Well, if I zoom in, you can see that there is the Wood texture applied and it's tiled all over this object. Now, you'll notice that this doesn't look quite like my Sketchup file. We can leave these all unchecked in our dialog box for the importer settings, and here we go. Now, we'll flip over to the Finder and I'm going to go ahead and drag MaterialsApplied into my Cinema 4D file. I'm going to save this in the proper folder, under Materials. Now, what we want to do is we want to save this. Now, I think what's happening here is that Sketchup is using something called Cubic mapping, so it is mapping this texture on each side of the cube and it's sizing it to the size that you set up here when you were creating the texture, and then applying it on here. I'm going to now apply that to this cube. I'm going to say 10 feet by 10 feet so that it matches this cube. You'll see that it asks me the size of the texture I want. Within that, I'm going to go ahead and select from my Master Textures folder the Wood texture and hit Open. Both of these boxes are 10 feet by 10 feet, and what I want to do is go into my Materials panel here and right-click to create a new texture. So you'll see here that I have a box that has a Tile texture applied to it, and I have a box with nothing applied to it. Let's go ahead and open up 01Materials in Sketchup. We'll do a little cleaning up inside Cinema just to make sure everything looks good.
Sketchup materials how to#
This tutorial reviews how to apply a texture to an object in Sketchup, and then import those textures and model into Cinema 4D. This is certainly a viable option, though I recommend becoming familiar with using Cinema 4D's robust texturing tools to help you create convincing materials. Depending on your workflow, you may begin texturing your model in Sketchup.